
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Rewards by stage
| When | Preferred cost | Gold |
|---|---|---|
| When acquired at Stage 2 | 2-cost | 3 |
| Start of Stage 3 | 3-cost | 3 |
| Start of Stage 4 | 4-cost | 3 |
| Start of Stage 5 and later | 5-cost (cap) | 3 |
The emblem is awarded on acquisition. If selection at the preferred cost fails, the researched behavior tries lower costs.
Champion rewards & pool rules
Research snapshot: 18.2.0-live-CL5465154-3 · presentation v13.
Immediate · 1× random champion matching your emblem
- Chosen
- Chosen when you take the augment
- Pool check
- Checks live pool first
- Copies needed
- 1 pool copy needed
- Pool changes
- Takes and returns pool copies
Starts at a cost equal to the stage, up to 5-cost. Tries lower costs if no champion of that cost is available.
Delayed · 1× random champion matching your emblem
- Chosen
- Chosen at the start of each stage
- Pool check
- Checks live pool first
- Copies needed
- 1 pool copy needed
- Pool changes
- Takes and returns pool copies
Starts at a cost equal to the stage, up to 5-cost. Tries lower costs if no champion of that cost is available.
Loot delivery & Bonus Gift
Immediate: Emblem becomes an orb if the item bench is full; champion if the unit bench is full. Later: 1 champion per stage, orb only if the unit bench is full.
The loot-source list does not record its build. Orb delivery alone does not verify a Bonus Gift trigger.