Set 18 · augment

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Rewards by stage

WhenPreferred costGold
When acquired at Stage 22-cost3
Start of Stage 33-cost3
Start of Stage 44-cost3
Start of Stage 5 and later5-cost (cap)3

The emblem is awarded on acquisition. If selection at the preferred cost fails, the researched behavior tries lower costs.

Champion rewards & pool rules

Research snapshot: 18.2.0-live-CL5465154-3 · presentation v13.

Immediate · 1× random champion matching your emblem
Chosen
Chosen when you take the augment
Pool check
Checks live pool first
Copies needed
1 pool copy needed
Pool changes
Takes and returns pool copies

Starts at a cost equal to the stage, up to 5-cost. Tries lower costs if no champion of that cost is available.

Delayed · 1× random champion matching your emblem
Chosen
Chosen at the start of each stage
Pool check
Checks live pool first
Copies needed
1 pool copy needed
Pool changes
Takes and returns pool copies

Starts at a cost equal to the stage, up to 5-cost. Tries lower costs if no champion of that cost is available.

Loot delivery & Bonus Gift

ConditionalVaries orbs

Immediate: Emblem becomes an orb if the item bench is full; champion if the unit bench is full. Later: 1 champion per stage, orb only if the unit bench is full.

The loot-source list does not record its build. Orb delivery alone does not verify a Bonus Gift trigger.

Related mechanics

Champion pool and unit grants →